Captain Sim Space Shuttle Fsx



  1. Captain Sim Space Shuttle Fsx Cockpit
  2. Space Shuttle Flight Sim

Completely re-worked model and textures . New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC added with a camera view for bay window , custom gauge controlled effects, animated SRB and External Tank separations , bay doors, robot arm and payload, elevons, spoiler/rudder, body flap and gear w/ nosewheel steering - compiled with the FSXA SDK.

  1. A video showing the space shuttle flight from takeoff at Cape Canaveral Florida to orbit and then a landing at Edwards Airforce base. The shuttle program is.
  2. CAPTAIN SIM - SPACE SHUTTLE FSX. WEEK ALLTIME VENDOR. SPACE SHUTTLE FSX. AVRO CF105 ARROW. BELL X-1 SECOND GENERATION. Customer Reviews. FS ACADEMY - IFR MSFS. This is an exceptional product that will teach you both theory and practice of IFR flight.
  3. Captain Sim Says Goodbye To FSX. Another developer announces the end of support for FSX. In their forums, Captain Sim has posted in the forums that the upcoming 757 Captain III Freighter and -30 expansions will be the last FSX products, and in fact the last for 32 bit sims (i.e. Prepar3D v1, v2, v3).

Captain Sim Space Shuttle Fsx Cockpit

Animations:
* open bay doors - Shift+E
* SRB Separation - Shift+E 2 // they disappear when exit 2 is fully open
* External Tank separation - Shift+E 3 // it disappears when exit 3 is fully open
* robot arm and module - Shift+E 4 // arm picks up module , releases it and re-stows

Completely re-worked model and textures. New flight dynamics optimized for SP2/Acceleration to restore sub-orbital performance. Acheive Mach 4.65 and climb to just under 700,000 ft under your own power at max realism. Very stable re-entry dynamics with Shuttle like landing characteristics. DVC added with a camera view for bay window, custom gauge controlled effects, animated SRB and External.

Gauge controlled effects:
Main Shuttle Engine Flames and smoke - are tied to Smoke and will light when the throttle is above 97%
SRB Flame and Plume - are tied to Cabin Lights and come on when throttle above 5% and Exit 2 is fully closed

Hints and Tips:

to fly around as a plane , open exit 2 and 3 to make the boosters and tank disappear

Space Shuttle Flight Sim

to do a vertical launch
- use SLEW to rotate to the vertical and place yourself on the desired launch location
- put the throttles at about 20-25 percent
- come out of slew and you begin your launch
- slowly increase throttle to 100 percent
- seperate the SRB's and External tank when you think it looks right
- welcome to space

the atmosphere ends at 400,000 ft - control surfaces stop working and any movement around pitch/roll/yaw axes will continue
until you get back below 400k - you can toggle slew mode to stop any motion or recover from tumbling

max altitude can be acheived by going level until you reach Mach 4.65 then pull up to an 85 degree climb use trim to keep the 85 degree climb angle

best sub-orbital trajectory is a 50 degree climb angle , this makes the re-entry angle less steep and more managable with a level flight recovery
occuring at a higher altitude

use the wing tip contrails on re-entry as a guide for your angle of attack - 15 degree angle of attack provides the best recovery

use small control inputs - ham fisted control inputs are the best way to send it out of control on re-entry

you can try landings with zero throttle or engines shutdown but use the spoilers for energy managment

Space

best landing speed is around 215 knots